Sebastian M. Young

Game Designer, Developer

& Jack of All Trades


Windfall

Windfall

For Windfall as the Lead Game & Level designer, my tasks include:

  • Developing early prototypes of primary mechanics
  • Core Implementer of features
  • Bridging the art department and the programming department
  • Creation of a One page Design Document detailing the core elements in the game
  • Ensuring a sense of progress and variety throughout the game experience
  • Balance game mechanics

Windfall is a Procedural Generated 3D Exploration Platformer focused around fast and fluent movement. You play as Nubis, a creature from a fractured world. Chosen, you must explore the world of Enosis, find the hidden secrets and conquer the challenges on your path. Blow upwards with the wind in this new and exciting platformer

Ages ago, the Elders of the world found a beautiful and mysterious crystal in the center of their planet. Through research, they discovered the crystal possesed great powers, so they decided to mine it. Blinded by their new discovery, they failed to realize that the world was falling apart as the mining went on. To save the world, four Chosen Elders were entrusted with the biggest pieces of the crystal that remained intact. With these in hand, they stood before the crystal to sustain it with their energy, keeping the world from falling further apart - but with a huge price... ... They turned into crystal themselves... Ages later, the disasters repeated themselves and the world started to drift apart again. As the chosen one, you are assigned with the task to find out why the world is falling apart again. On your journey you have to collect the four lost crystal pieces and bring them back to the hands of the crystalized Elders in the temple.

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