Sebastian M. Young

Game Designer, Developer

& Jack of All Trades


Greetings Traveler!
May I interest you in, my portfolio?

Hi there, I'm Sebastian M. Young, a junior game designer with a passion for crafting immersive and enjoyable gameplay experiences. Over the past year, I've had the privilege of working on several exciting game projects in various roles, including Level Designer and System Designer. Additionally, I've contributed my skills to the art department as a 3D Modeller and Landscape Artist, as well as taking on technical roles in Programming, Shader Design, Quality Assurance, Testing, and Evaluation. I'm always looking for new opportunities to expand my skills and create innovative games that captivate and entertain players.

On this portfolio, you'll find some examples of the different games I've worked on throughout my career, as well as some personal projects that showcase my skills and creativity. I'm always pushing myself to learn new things and take on new challenges, and I believe in collaborative discourse and teamwork to make the best games possible.

Feel free to take a look at my work and contact me if you have any questions or would like to discuss a potential project. Thank you for visiting my portfolio!

Unity

Unreal Engine

Photoshop

Substance Painter

Rokoko Motion Capture

Autodesk Maya

Blender

Programming Languages

Notion

Jira

Projects


Requiem

Requiem

Game Director and Lead Game Designer

In Progress

Unannounced Project

Unanounced RPG

Game & Level Designer

3D Generalist

Released December 2021

Total Production Period 4 weeks

Windfall

Windfall

Lead Game & Level Designer

Released December 2021

Total Production Period 4 weeks