Sebastian M. Young

Game Designer, Developer

& Jack of All Trades


Unannounced Project

For this unannounced project I have been working both as the lead environmental artist, in addition to my primary specialization of Game Designer. My tasks have included:

  • Taking blockouts from the level designer and creating a compelling environment that fits the target audience.
  • Terrain sculpting of the game demo.
  • Terrain texturing of the game demo.
  • Scene dressing of the game demo.
  • Shader Design for the environment.
  • Hard-Surface modelling of game logo
  • Hard-Surface modelling of environmental assets for the game
  • Soft-Surface sculpting of environmental assets for the game
  • Basic rigging, skin weight painting and animation of low fidelity enemies in the game.

  • Conceptulize possible traversal mechanics that function within the setting of the game, as well as fits the style of the primary protagonist.
  • Construction of a rational level design doc for the overarching game, detailing the player's journey through the experience to ensure progression and variety.
  • Documentation of Primary, Secondary and Tertiary gameplay elements for presentation to investors.
  • Document and outline advantage and disadvantages of different world styles for the team, along with possible solutions.

As the game is currently still In development, I am unfortunately unable to explain in detail the various different elements I have worked on.

UnannouncedRPG_Blockout UnnanouncedRPG_Environment RynkesHouse