Game Designer & 3D Generalist
Teacup Games, Vejle, Denmark
2022-2023
- Created soft and hard surface 3D models for the environment in an unannounced project.
- Explored rigging and skin weights for various game test demos.
- Acted as a bridge between the Game Designer and Lead Concept Artist to ensure Unity world creations aligned with the director's vision.
- Extended internship as a Game Designer and primarily focused on gameplay design and game feel.
- Produced game documentation and proposed suggestions for how gameplay would complement the story and overall game progression through level design principles.
- Gained valuable insights into technical and creative aspects of game development.