Sebastian M. Young

Game Designer, Developer

& Jack of All Trades

Resume

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Summary

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A dedicated and hard-working jack-of-many-trades with a fiery passion for game design.
With a Master’s degree in Medialogy and a specialization in Game Design, I have a deep interest in and understanding of game mechanics, balancing, and game-feel.

With a diverse skillset spanning multiple areas of game design, I excel at bridging communication between departments and ensuring a comprehensive understanding of the game vision.

As an open and outgoing colleague, I value a positive work environment and am always willing to provide constructive feedback based on my extensive experience playing a variety of games.

I offer a collaborative and proactive attitude, constantly striving to bring new and innovative ideas to the table while maintaining a focus on creating a fun and engaging player experience.

With a strong motivation to continuously improve my skills and a commitment to the success of the team, I am eager to make meaningful contributions to any project I am a part of.


Professional Experience

Game Designer & 3D Generalist

Teacup Games, Vejle, Denmark

2022-2023

  • Created soft and hard surface 3D models for the environment in an unannounced project.
  • Explored rigging and skin weights for various game test demos.
  • Acted as a bridge between the Game Designer and Lead Concept Artist to ensure Unity world creations aligned with the director's vision.
  • Extended internship as a Game Designer and primarily focused on gameplay design and game feel.
  • Produced game documentation and proposed suggestions for how gameplay would complement the story and overall game progression through level design principles.
  • Gained valuable insights into technical and creative aspects of game development.

Lead Game & Level Designer

Frogspawn Studios, Copenhagen, Denmark

2021-2022

  • Lead game and level design for 2 separate game ideas, designing core mechanics, balancing difficulty, and creating platforming puzzles
  • Bridged communication between departments, primarily programmers, art department, and game director
  • Assigned tasks and priorities for new features, considering project scope and team member skills
  • Developed team building skills and fostered a positive and friendly atmosphere in and out of the workspace
  • Utilized Rational Game Design principles to design gameplay and levels that considered flow, difficulty, pacing, and progression
  • Conducted quality assurance testing on various game elements before comprehensive testing

Other Experience

Teachers Assistant - Theory and practice of Game Design and Development

Aalborg University, Copenhagen, Denmark

2021-2021

  • Assisted in teaching 6th semester students the theory behind game design
  • Taught how to test and create a reasonable scope with the available resources
  • Taught how to playtest their games
  • Functioned as a Quality Assurance tester for over 40 games
  • Provided feedback on Game Design, Level Design, Bugs, Game-feel, Scoping, and Aesthetics
  • Helped the students understand Unity and C# through lectures, and workshops
  • Based on Fullerton's Game Design Workshop: A Playcentric Approach to Creating Innovative Games to guide low-fidelity prototype testing, design choices, and considerations
  • Helped guide the students' digital project development

Teacher’s Assistant - Audio Visual Sketching

Aalborg University, Copenhagen, Denmark

2019-2021

  • Taught the fundamentals of 3D modeling and texturing in Autodesk Maya to first-semester Medialogy students
  • Developed skills as a 3D artist, visual artist, and public speaker
  • Gained a deeper understanding of good design practices and learned how to find solutions for problematic meshes and model behavior
  • Took a more creative and innovative approach to design exercises for students
  • Helped students understand composition theory, 3D modeling techniques, rigging, animation techniques, and texturing
  • Better understood which areas of 3D design and texturing needed more attention through work as a TA

Teacher’s Assistant - Introduction to Programming

Aalborg University, Copenhagen, Denmark

2019-2021

  • Hired and rehired as a TA to teach programming fundamentals to first-semester Medialogy students
  • Developed fundamental knowledge of programming and improved public speaking abilities through planning and holding lectures
  • Learned how to communicate and discuss code effectively, write efficient and readable code, and debug common programming design patterns
  • Gained a better understanding of how to teach programming concepts and terms to students who were not familiar with programming.

Education

Master of Medialogy, Specializing in Game Design

Aalborg University, Copenhagen, Denmark

2020-2022

  • Master Thesis Topic: The Impact of Indirect Advantages on Artificial Intelligence Agents’ Behaviour in Video Games

Bachelor of Medialogy, Specializing in Game Design

Aalborg University, Copenhagen, Denmark

2017-2020