Sebastian M. Young

Game Designer, Developer

& Jack of All Trades

FFTribute

Cave - Real Time Render in UE5

Testing of lighting in unreal. Tribute to one of my favourite franchies, Final Fantasy.


Buster Sword[FF7] and Unnamed Sword[My Design] made in Autodesk Maya.
Environmental assets from Quixel
MountainRange

Icy Mountain Range - Real Time Render in UE5

First testing scene in Unreal. Experimenting with night time lighting settings.


Environmental assets from Quixel
Bar Render

Bar Arnold Render

Arnold Render test in Autodesk Maya.
Models made in Autodesk Maya.

Bar Render

Watermill - Real Time Render in UE5

Watermill modeled in Autodesk Maya.
Textured in Substance Painter

Iron Gate

Iron Gate - Real Time Render in UE5

Model made in Autodesk Maya